Graphics Codex Cubes project
Last weekend I finished first of the Graphics Codex programming projects called Cubes. Project report Project journal
Jorney to rendering
Last weekend I finished first of the Graphics Codex programming projects called Cubes. Project report Project journal
More than one year ago I backed Ben Tristem’s Unreal Engine 4 C++ course on kickstarter. The course started already last March and I started to follow it but now I haven’t been following the course for long time but recently decided to catch up on the lectures that still keeps on being made and…
I recently finished an Edx MOOC course Computer Graphics (cse167x by UC San DiegoX ) taught by professor Ravi Ramamoorthi. I also achieved a verified certificate from the course. The course taught the foundations of computer graphics by using OpenGL in homework projects as well as asking the student to implement basic ray tracer from…
I Did some more exercises from Directx 11 book. Chapter 11 The Geometry Shader had couple interesting exercises. First one was exercise 3 that asked to implement a simple explosion effect in geometry shader to an icosahedron where each triangle are translated to the direction of their face normal as a function of time. The…
I have been re-reading Frank Luna’s DirectX11 book and also doing some of the most interesting exercises that are in end of each chapter. I will post some of the exercise solution snippets so I can review them easier later and use them if I need. Texture sampler address modes Chapter 8 discussed texturing and…
I did some Exercises from Directx 11 book chapter 6 Drawing in DirectX. Some more interesting screenshots and some code snippets from exercises. ex.4 ex.6 Simple cube animation on vertex shader. Added code to C++ shader code: ex. 13 Setting and using scissor test. ex. 14 GeoSphere with different subdivision levels. Subdivision levels: 0, 1…