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Tag: explosion

DirectX11 book exercises chapter 11

December 27, 2014January 22, 2017HeikkiLiLeave a comment

I Did some more exercises from Directx 11 book. Chapter 11 The Geometry Shader had couple interesting exercises. First one was exercise 3 that asked to implement a simple explosion effect in geometry shader to an icosahedron where each triangle are translated to the direction of their face normal as a function of time. The…

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