CG study #9

I am back to this small project of doing exercises from the dx11 book. This time chapter 12 The Compute Shader. First three exercises asked to count length of 3d vectors from a structured buffers and from buffers of data etc. Exercise 4 asked to study Bilateral blur and redo the blur demo with it.…

CG study #4

I finished the chapter 7 of the book 3D Game Programming with DirectX 11 that discussed about lighting model and different light types: directional light, point light and spot light. ex. 1. asked to modify light colors of the chapters lighting demo. ex.2. asked to modify the specular power (p) of the materials in the…

CG study #2

Finished chapter five The Rendering Pipeline discussed about different stages in the dx11 rendering pipeline and e.g. how to define the view matrix and the perspective projection matrix and 2d projection. Most of the exercises were something like given some values find perspective projection matrix or find vertical field of view angle, frustum corner vertices…