DirectX 11 Book chapter 6
I did some Exercises from Directx 11 book chapter 6 Drawing in DirectX. Some more interesting screenshots and some code snippets from exercises. ex.4 ex.6 Simple cube animation on vertex shader. Added code to C++ shader code: ex. 13 Setting and using scissor test. ex. 14 GeoSphere with different subdivision levels. Subdivision levels: 0, 1…