{"id":342,"date":"2018-03-08T13:17:26","date_gmt":"2018-03-08T11:17:26","guid":{"rendered":"http:\/\/heikkili.kapsi.fi\/blog\/?page_id=342"},"modified":"2024-09-15T14:25:26","modified_gmt":"2024-09-15T12:25:26","slug":"portfolio","status":"publish","type":"page","link":"http:\/\/heikkili.kapsi.fi\/blog\/?page_id=342","title":{"rendered":"Portfolio projects"},"content":{"rendered":"\n<div class=\"wp-block-group alignwide\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-media-text is-stacked-on-mobile is-vertically-aligned-center\" style=\"grid-template-columns:44% auto\"><figure class=\"wp-block-media-text__media\"><a href=\"http:\/\/heikkili.kapsi.fi\/blog\/?page_id=393\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"650\" height=\"488\" data-attachment-id=\"527\" data-permalink=\"http:\/\/heikkili.kapsi.fi\/blog\/?attachment_id=527\" data-orig-file=\"https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2021\/07\/screenshot.jpg?fit=1024%2C768\" data-orig-size=\"1024,768\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"screenshot\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2021\/07\/screenshot.jpg?fit=300%2C225\" data-large-file=\"https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2021\/07\/screenshot.jpg?fit=650%2C488\" tabindex=\"0\" role=\"button\" src=\"https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2021\/07\/screenshot.jpg?resize=650%2C488\" alt=\"\" class=\"wp-image-527 size-full\" srcset=\"https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2021\/07\/screenshot.jpg?w=1024 1024w, https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2021\/07\/screenshot.jpg?resize=300%2C225 300w, https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2021\/07\/screenshot.jpg?resize=768%2C576 768w, https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2021\/07\/screenshot.jpg?resize=809%2C607 809w\" sizes=\"(max-width: 650px) 100vw, 650px\" \/><\/a><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-large-font-size\"><a href=\"https:\/\/heikkili.kapsi.fi\/blog\/?page_id=598\" data-type=\"page\" data-id=\"393\">Effects Rendering Project<\/a><\/p>\n\n\n\n<p>Effects Rendering DirectX11 project implements different kind of shader post processing effects using HLSL, lens flare, bloom, dof etc.\u00a0<a href=\"https:\/\/heikkili.kapsi.fi\/blog\/?page_id=598\">read more.<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/github.com\/HeikkiLi\/EffectsRendering\">github<\/a><\/p>\n\n\n\n<p class=\"has-small-font-size\">C++, DirectX 11, HLSL<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text is-stacked-on-mobile is-vertically-aligned-center\" style=\"grid-template-columns:44% auto\"><figure class=\"wp-block-media-text__media\"><a href=\"http:\/\/heikkili.kapsi.fi\/blog\/?page_id=393\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"650\" height=\"488\" data-attachment-id=\"453\" data-permalink=\"http:\/\/heikkili.kapsi.fi\/blog\/?attachment_id=453\" data-orig-file=\"https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2019\/09\/screenshot_1.jpg?fit=1024%2C768\" data-orig-size=\"1024,768\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Deferred Shader\" data-image-description=\"&lt;p&gt;Deferred Shader(DX11)&lt;\/p&gt;\n\" data-image-caption=\"&lt;p&gt;Deferred Shader(DX11)&lt;\/p&gt;\n\" data-medium-file=\"https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2019\/09\/screenshot_1.jpg?fit=300%2C225\" data-large-file=\"https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2019\/09\/screenshot_1.jpg?fit=650%2C488\" tabindex=\"0\" role=\"button\" src=\"https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2019\/09\/screenshot_1.jpg?resize=650%2C488\" alt=\"\" class=\"wp-image-453 size-full\" srcset=\"https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2019\/09\/screenshot_1.jpg?w=1024 1024w, https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2019\/09\/screenshot_1.jpg?resize=300%2C225 300w, https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2019\/09\/screenshot_1.jpg?resize=768%2C576 768w, https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2019\/09\/screenshot_1.jpg?resize=809%2C607 809w\" sizes=\"(max-width: 650px) 100vw, 650px\" \/><\/a><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-large-font-size\"><a href=\"http:\/\/heikkili.kapsi.fi\/blog\/?page_id=393\" data-type=\"page\" data-id=\"393\">Deferred Shader (DX11)<\/a><\/p>\n\n\n\n<p>Deferred Shader demo project, a simple DirectX11 application implementing deferred shading with different light types. <a href=\"http:\/\/heikkili.kapsi.fi\/blog\/?page_id=393\">read more.<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/github.com\/HeikkiLi\/DeferredShader\">github<\/a><\/p>\n\n\n\n<p class=\"has-small-font-size\">C++, DirectX 11, HLSL<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text is-stacked-on-mobile\" style=\"grid-template-columns:44% auto\"><figure class=\"wp-block-media-text__media\"><a href=\"http:\/\/heikkili.kapsi.fi\/blog\/?page_id=390\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"480\" data-attachment-id=\"183\" data-permalink=\"http:\/\/heikkili.kapsi.fi\/blog\/?attachment_id=183\" data-orig-file=\"https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2015\/10\/scene10.png?fit=640%2C480\" data-orig-size=\"640,480\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"scene10\" data-image-description=\"&lt;p&gt;Raytracer (Edx Computer Grahics course)&lt;\/p&gt;\n\" data-image-caption=\"&lt;p&gt;Raytracer (Edx Computer Grahics course)&lt;\/p&gt;\n\" data-medium-file=\"https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2015\/10\/scene10.png?fit=300%2C225\" data-large-file=\"https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2015\/10\/scene10.png?fit=640%2C480\" tabindex=\"0\" role=\"button\" src=\"https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2015\/10\/scene10.png?resize=640%2C480\" alt=\"\" class=\"wp-image-183 size-full\" srcset=\"https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2015\/10\/scene10.png?w=640 640w, https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2015\/10\/scene10.png?resize=300%2C225 300w, https:\/\/i0.wp.com\/heikkili.kapsi.fi\/blog\/wp-content\/uploads\/2015\/10\/scene10.png?resize=400%2C300 400w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/a><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-large-font-size\">Raytracer (Edx Computer Graphics course)<\/p>\n\n\n\n<p>Ray Tracer I programmed in Edx Computer Graphics online course with C++. <a href=\"http:\/\/heikkili.kapsi.fi\/blog\/?page_id=390\" data-type=\"page\" data-id=\"390\">more<\/a> <\/p>\n\n\n\n<p class=\"has-small-font-size\">C++, Ray tracing<\/p>\n<\/div><\/div>\n<\/div><\/div>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Effects Rendering Project Effects Rendering DirectX11 project implements different kind of shader post processing effects using HLSL, lens flare, bloom, dof etc.\u00a0read more. github C++, DirectX 11, HLSL Deferred Shader (DX11) Deferred Shader demo project, a simple DirectX11 application implementing deferred shading with different light types. read more. github C++, DirectX 11, HLSL Raytracer (Edx&hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-342","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/P7k3DT-5w","_links":{"self":[{"href":"http:\/\/heikkili.kapsi.fi\/blog\/index.php?rest_route=\/wp\/v2\/pages\/342"}],"collection":[{"href":"http:\/\/heikkili.kapsi.fi\/blog\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/heikkili.kapsi.fi\/blog\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/heikkili.kapsi.fi\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/heikkili.kapsi.fi\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=342"}],"version-history":[{"count":37,"href":"http:\/\/heikkili.kapsi.fi\/blog\/index.php?rest_route=\/wp\/v2\/pages\/342\/revisions"}],"predecessor-version":[{"id":645,"href":"http:\/\/heikkili.kapsi.fi\/blog\/index.php?rest_route=\/wp\/v2\/pages\/342\/revisions\/645"}],"wp:attachment":[{"href":"http:\/\/heikkili.kapsi.fi\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=342"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}